Students
Theses co-supervised by Manos Kamarianakis (25 in total: 3 PhD, 6 MSc, 16 BSc).
PhD Theses
- Stratos Geronikolakis, “An intelligent XR transition framework, allowing automatic interoperability and adaptability of the same computer graphics application across the different realities of the XR spectrum”, Oct 2025
- George Kokiadis, “Improving the performance of games through the Dissection of a game engine using 5G infrastructure”, ongoing
- Nick Lydatakis, “A novel Application Partitioning Framework for High-Fidelity Edge-Cloud Collaboration in Extended Reality with Soft Mesh Deformations”, ongoing
MSc Theses
- Michael Tamiolakis, “High-realism Real-Time Cutting, Tearing & Drilling of 3D Deformable Models in XR environments”, 2025
- John Petropoulos, “pyGANDALF: a Geometric, Animation, Neural, Directed, Algorithmic, Learning Framework for computer graphics”, 2024
- George Kokiadis, “ImmerseDataXR: Advancing Data Comprehension with Immersive Visualizations”, 2024
- Manos Karidis, “Grasp Recognition for Intention Prediction in Virtual Reality (GRIP-VR)”, ongoing
- Paul Ziotas, ongoing
- Michael Morfiadakis, ongoing
BSc Theses
- Alvi Nikola, “CSD-3D: A Virtual and Interactive Computer Science Department”, 2025
- Elisavet Kourkounakis, “LLM-based Code Generation for Python Computer Graphics Frameworks from Natural Language Prompts”
- Marinos Chiarugi, “Procedural Terrain Generation with Real Time Erosion Simulation in PyGandalf Framework”
- Lefteris Toupis, “Rendering interface implementation using WebGPU in Elements framework”, 2024
- Constantinos Georgiou, “Implementation of node editor and gizmos for entities inside the Elements framework”, 2024
- Tasos Akoumianakis, “The differences between Godot and Unity’s environments during the process of development”, 2024
- Manos Platakis, “Physio-Fitness in AR: A New Dimension for Health Improvement”, 2024
- Elias Vlachos, “GPU-enabled Algorithms on the Entity-Component-System (ECS) Model for Textured 3D Object Animation”, 2024
- Paul Ziotas, “Transformation visual controllers for interactive scene manipulation in virtual reality”, 2023
- Nick Hliakis, “Modeling the Spatiotemporal Spread of COVID-19 in Closed Transportation Environments in a Virtual Reality Setting”, 2023
- Manos Karidis, “Automatic Lipsync/Expressions based on skeleton”, 2023
- John Petropoulos, “An integrated algorithm for geometric cut, tear and drill of skinned meshes in VR”, 2021
- George Mavrantonakis, ongoing
- Panagiotis Antonakis, ongoing
- Aris Patramanis, ongoing
- Jason Dimitreas, ongoing